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Body Mechanics and Animation in Maya: Pulling Objects

Course Summary

Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Software required: Maya 7 (required for project files).


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    Course Syllabus

    Introduction and Project Overview
    - 1m 43s

    —Introduction and Project Overview 1m 43s
    Body Mechanics and Animation in Maya: Pulling Objects
    - 5h 31m

    —Getting the Scene Ready for Animation 10m 16s
    —Beginning the Light Pull Animation 9m 54s
    —Blocking in the Next Pose 7m 22s
    —Completing the Posing of the Extremes 10m 26s
    —Beginning to Finalize the Light Pull 7m 36s
    —Fixing the Flow of the Animation 6m 48s
    —Adding Follow-through to the Upper Body: Center of Gravity 6m 34s
    —Adding Follow-through to the Upper Body: The Back 5m 13s
    —Adding Follow-through to the Head 6m 4s
    —Fixing the Arms and the Hands 11m 12s
    —Animating the Fingers 9m 53s
    —Starting Final Touch Ups for the Upper Body 6m 20s
    —Finishing the Upper Body for the Light Pull 8m 1s
    —Beginning to Finalize the Legs 3m 40s
    —Fine-tuning the Steps 7m 10s
    —Working on the Second Foot Step 6m 45s
    —Refining the Next Step of Steps 9m 40s
    —Finishing the Last Steps for the Light Pull 7m 13s
    —Adding Shifts in the Upper Body According to the Steps 9m 4s
    —Adding the up and Down Translation to the Upper Body 7m 19s
    —Animating the Hips 8m 31s
    —Finishing the Light Pull 5m 18s
    —Starting the Conversion of the Light Pull into a Heavy Pull 4m 53s
    —Adding a Second Attempt for Pulling the Object 10m 12s
    —Creating Tension Between the Character and the Object 3m 16s
    —Fixing the Character's Anticipation for His Second Attempt at the Pull 7m 44s
    —Adjusting the Character's Backward Translation to Match with the Object 2m 31s
    —Initial Detail Pass for the Upper Body During the Pull 9m 50s
    —Animating the Character Resting After the Pull 3m 40s
    —Going Back to Work on the Character's Rest 10m 49s
    —Adding Follow-through to the Character During the Pull 4m 30s
    —Finishing the Upper Body for the Heavy Pull 13m 23s
    —Moving Back to the Legs 8m 55s
    —Refining the Legs 8m 4s
    —Finishing the Foot Steps 9m 59s
    —Including Shifts in the Body to Show More Effort in Pull 8m 22s
    —Fixing the Shoulders 9m 27s
    —Animating the Side to Side Motion of the Upper Body 9m 58s
    —Working on the up and Down Translation of the Upper Body 5m 12s
    —Finishing the Upper Body: Last Touch Ups 4m 8s
    —Adding Back and Forth Rotation to the Hips 3m 24s
    —Finishing the Rotation of the Hips 8m 12s
    —Finalizing the Heavy Pull 14m 6s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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