Introduction to Maya Animation: Walk Cycle
Pluralsight
Course Summary
Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Please note that the project files provided with this training kit require Maya 7 to be opened. Software required: Maya 4.0 and higher (project files require Maya 7).
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Course Description
Create convincing walk cycles and easily learn time-saving animation techniques in Maya. Contains over 2.5 hours of project-based training. Perfect for beginner to intermediate users. Popular highlights include: Walk Cycle Diagram; Layering Body Mechanics; Follow Through and Weight; MEL Scripting for Animators; Transforming Male Walk into Female Walk; Translating Walk Cycle Forward; Keying in Channel Box; Graph Editor; Insert Key Tool; Breaking Tangents to Create the Illusion of Weight; Editing Tangents for Seamless Cycling; Cycling with Pre and Post Infinity; Please note that the project files provided with this training kit require Maya 7 to be opened. If you do not have Maya 7, you can create your own character rig with the help of our Character Setup in Maya training kit. Software required: Maya 4.0 and higher (project files require Maya 7).
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Course Syllabus
Introduction and Project Overview- 0m 52s
—Introduction and Project Overview 0m 52sIntroduction to Maya Animation: Walk Cycle- 2h 27m
—Setting up the Workspace; Introduction to MEL 12m 45s
—Using the MEL Script and Loading It as a Shortcut Key 5m 33s
—Analyzing the Walk Cycle and Setting Our First Pose 12m 33s
—Setting the Down Pose and Breaking Tangents 8m 20s
—Building the Passing Pose and Modifying the Feet 1m 44s
—Modifying the Hips to Create the Peak Pose 12m 48s
—Adjusting the Heel Pivot to Create a Sense of Muscles 5m 34s
—Moving the Feet in X to Balance the Body 4m 45s
—Adding Side-to-side Movement to the Feet to Simulate the Ankle 4m 0s
—Animating the Upper Body and Adding Follow-through 9m 14s
—Shifting the Hips to Balance the Body Over the Foot 2m 56s
—Animating the Hip Sway to Give the Mid-body Some Weight 6m 15s
—Rotating the Chest Control to Add a Sense of Locomotion 4m 16s
—Shoulder Twisting Will Be Used to Help the Body Move the Arms 5m 34s
—Adjusting and Animating the Upper Arms 4m 57s
—Animating the Lower Arms and Adding Follow-through 8m 21s
—Animating the Wrists to Add Weight to the Arms 5m 27s
—Adjusting the Scapula to Get Some Rotation in the Shoulder 4m 16s
—Rotating the Shoulders in X to Create Forward Movement 8m 17s
—Adding Final Tweaks to Fix Any Interpenetration 3m 38s
—Bonus Lesson: Adding Forward Translation to the Character so It Walks in a Line 3m 15s
—Bonus Lesson: Converting the Male Walk Cycle into a Female Walk Cycle 13m 14s