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Body Mechanics and Animation in Maya: Pushing Objects

Course Summary

Learn proper body mechanics for creating believable animations with seven hours of project-based training developed specifically for character animation and body mechanics. Software required: Maya 7 (required for project files).


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    Course Syllabus

    Introduction and Project Overview
    - 1m 48s

    —Introduction and Project Overview 1m 48s
    Body Mechanics and Animation in Maya: Pushing Objects
    - 7h 5m

    —Getting the Scene Ready for Animation 8m 9s
    —Beginning the Light Push Animation 10m 57s
    —Posing the Character Moving into the Object 7m 16s
    —Adding an Extra Pose for a Better Flow Between the First and Second Actions 10m 44s
    —Posing the Character's Contact with the Object 7m 2s
    —Posing the Character Pushing the Object, Then Pushing Off of the Object 8m 0s
    —Finishing Setting the Extreme Actions 7m 8s
    —Starting to Finalize the Light Push 8m 31s
    —Fixing the Feet, Making Adjustments to the Push, and Hiding the Legs 9m 18s
    —Fixing the Flow to the Upper Body and the Object 9m 23s
    —Working on Planting the Hands Onto the Object 10m 10s
    —Adding Follow-through to the Upper Body 7m 8s
    —Animating the Follow-through of the Back 4m 12s
    —Animating the Neck's and Head's Follow-through, and Overlapping Action 6m 43s
    —Starting to Add Follow-through Movement to the Right Arm 9m 26s
    —Completing the Follow-through of the Right Arm and Shoulder 8m 6s
    —Adding Follow-through to the Right Wrist and Checking the Arm's Motion from Various Angles 7m 0s
    —Beginning to Animate the Follow-through of the Left Arm 7m 43s
    —Finishing the Left Arm and Shoulder 7m 31s
    —Working on the Follow-through of the Left Wrist 5m 5s
    —Working on the Fingers of the Left Hand 8m 32s
    —Wrapping up the Fingers of the Left Hand 10m 10s
    —Focusing on the Right Hand's Fingers 6m 35s
    —Winding up the Fingers of the Right Hand 6m 31s
    —Double Checking the Upper Body Prior to Working on the Legs 9m 28s
    —Going Back to Work on the Legs: Further Blocking-in of the Steps 9m 30s
    —Detailing the First Set of Steps 10m 54s
    —Animating the Next Set of Steps 7m 58s
    —Fixing the Side Translation of the Feet to Keep the Character Balanced 5m 0s
    —Working on the Steps as the Character Pushes and Then Pushes Off of the Object 8m 31s
    —Finishing the Steps of the Light Push 6m 42s
    —The Side-to-side Translation of the Upper Body Based Off of the Steps 8m 53s
    —Finalizing the Side-to-side Movement of the Upper Body 3m 23s
    —Tweaking the Side-to-side Motion of the Arms 6m 30s
    —The Up-and-down Movement of the Upper Body 11m 10s
    —Animating the Forward and Backward Rotation of the Hips 5m 4s
    —Adding the Side-to-side Hip Rotation 10m 35s
    —Adding Final Tweaks to the Light Push 3m 57s
    —Starting to Convert the Light Push into a Heavy Push 6m 16s
    —Fixing Poses and Timing for the Heavy Push 8m 31s
    —Continuing from Lesson 41: Finishing the Left Foot 6m 39s
    —Finishing the Right Foot 7m 56s
    —Adding Rotation to the Back to Show More Strain in the Character 8m 5s
    —Adjusting the Shoulders 5m 26s
    —Tweaking the Neck and Head 8m 39s
    —Fixing the Animation Prior to Altering the Ending of the Heavy Push 9m 18s
    —Animating the Character Stretching After the Push 7m 33s
    —Wrapping up the Movement of the Head and Upper Body During the Stretch 7m 25s
    —Animating the Hands Resting on the Character's Waist 6m 31s
    —Continuing the Animation of the Arms and Hands During the Stretch 7m 33s
    —Adding In-between Poses to Keep Them Moving Along with It 9m 2s
    —Adding More in Betweens to Keep the Hands Moving with the Waist 8m 21s
    —Finishing the Arms and Hands 5m 27s
    —Finalizing the Heavy Push 13m 24s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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