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Facial Rigging in Maya 7

Course Summary

Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Software required: Maya 6 or higher (Maya 7 to open project files).


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    Course Syllabus

    Introduction and Project Overview
    - 1m 4s

    —Introduction and Project Overview 1m 4s
    Facial Rigging in Maya 7
    - 4h 47m

    —Initial Setup of the Scene Prior to Rigging 3m 19s
    —Creating Joints for the Head and Jaw 3m 38s
    —Setting up an IK Handle/Control Curves for the Head 10m 3s
    —Adding Attributes to Control Jaw Movements 3m 55s
    —Parenting Geometry to the Rig 3m 1s
    —Binding the Head and Painting Weights (Part 1) 8m 35s
    —Binding the Head and Painting Weights (Part 2) 9m 16s
    —Setting up the Character's Gums 4m 52s
    —Setting up the Eye Controls (Part 1) 9m 1s
    —Setting up the Eye Controls (Part 2) 5m 24s
    —Setting up the Character's Tongue 14m 8s
    —Beginning to Create Blendshapes and Creating a Smile Blendshape 7m 23s
    —Creating a Left/Right Smile Blendshape 5m 37s
    —Creating Frowning Blendshapes 8m 36s
    —Creating a U Phoneme Blendshape 5m 21s
    —Creating a M Phoneme Blendshape 4m 52s
    —Creating an F Phoneme Blendshape 7m 22s
    —Creating a Sneer Blendshape 6m 29s
    —Creating Left/Right Sneer Blendshapes 9m 19s
    —Creating Left/Right Mouth Roll Blendshapes 10m 9s
    —Making Blend Shape Deformers 5m 50s
    —Creating Blendshapes for the Eyes, Upper Lid Raise 6m 14s
    —Creating a Right Blink Blendshape 7m 6s
    —Creating a Left Blink and Left/Right Twitch Blendshape 6m 32s
    —Creating a Left/Right Brow Raise Blendshape 9m 57s
    —Creating a Eyebrow Down and Eyes Wide Open Blendshapes 12m 11s
    —Connecting Eye Blend Shapes to the Base Head 8m 15s
    —Creating the GUI (Part 1) Basic Eye Shapes and Clusters 10m 1s
    —Creating the GUI (Part 2) Eyebrow Controls 6m 31s
    —Creating the GUI (Part 3) Nose and Mouth 10m 4s
    —Connecting Mouth Blend Shapes to GUI (Part 1) 6m 45s
    —Connecting Mouth Blend Shapes to GUI (Part 2) 9m 7s
    —Connecting Tongue Controls to GUI 6m 30s
    —Connecting Eye Blend Shapes to GUI (Part 1) 9m 52s
    —Connecting Eye Blend Shapes to GUI (Part 2) 8m 18s
    —Locking/Limiting Attributes on GUI 10m 8s
    —Connecting GUI to the Global Control and Cleaning up the Head Rig 6m 20s
    —Bonus Lesson: Connecting Camera to the Head and GUI 4m 3s
    —Bonus Lesson: Stylizing GUI Window 3m 33s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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