Animating Quadrupeds in Maya 8.5
Pluralsight
Course Summary
Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Software required: Maya 8.5 or higher.
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Course Description
Contains nearly 3 hours of project-based training. Popular highlights include: Referencing Footage / Images; Mechanics of Quadruped Animation; Quadruped Anatomy for Animators; Ghosting; Character Sets; Follow-Through; Translating Cycles Forward; Timing and Spacing; Achieving Believable Weight; Show Buffer Curves for Optimization; Graph Editor; Animating Arcs; In-betweening; Editing Tangents. Software required: Maya 8.5 or higher.
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Course Syllabus
Introduction and Project Overview- 1m 50s
—Introduction and Project Overview 1m 50sAnimating Quadrupeds in Maya 8.5- 2h 49m
—Setting up the Scene 8m 21s
—Beginning the Animation of the Gallop 8m 18s
—Working on the Next Major Poses 9m 3s
—Continuing the Poses of the Extremes 9m 55s
—Completing the Extremes 10m 31s
—Fixing the Thoracic Limbs / Adjusting Major Timing and Spacing 6m 0s
—Starting to Correct the Fluidity of the Gallop 9m 40s
—Finishing the F-curve Clean up of the Right Thoracic Limb 5m 13s
—Cleaning up the Left Thoracic Limb 7m 29s
—Improving the Motion of the Left Pelvic Limb 8m 52s
—Concluding the Modifications of the Left Pelvic Limb 9m 33s
—Winding-up the Right Pelvic Limb 2m 46s
—Fine-tuning the Horse's Center of Gravity Movement 3m 43s
—Adding the Side to Side Motion of the Thoracic Limbs 6m 0s
—Animating the Hips 3m 49s
—Focusing on the Thoracic Vertebrae 4m 11s
—The Head's Movement 2m 30s
—Adjusting the Motion of the Neck 2m 44s
—Animating the Ears 7m 11s
—Finishing the Ears 5m 59s
—Commencing the Work on the Tail 4m 56s
—The Wave Pattern of the Tail 6m 44s
—Completing the Tail 4m 28s
—Finalizing the Gallop 14m 57s
—Bonus: Translating the Gallop Forward 5m 30s
—Conclusion 1m 10s