Urban Environment Creation in Maya
Pluralsight
Course Summary
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for film, games, and architectural visualizations. Software required: Maya 8.5 or higher.
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Course Description
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for film, games, and architectural visualizations. Contains over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Hard Surface Modeling Techniques; Modeling with Texture; Modeling to a Camera; Strategically Adding Detail; Simulating Aging and Decay; UV Layout Techniques; Using UV Snapshots; Integrating Maya and Photoshop; Generating Displacement Maps; Texture Painting with Photoshop; Layering Textures; Tiling Textures; Generating Procedural Maps; Adding Architectural Elements; Creating Interior Illusions with Textures; Connecting Maya Texture Nodes; Complex Scene Management; Scene Optimization for Rendering. Software required: Maya 8.5 or higher.
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sUrban Environment Creation in Maya- 5h 57m
—Overview of Project Techniques 3m 6s
—Overview of Tools That Will Be Used in This Project 3m 23s
—Blocking in the Set with Simple Shapes 6m 40s
—Building the Alley Surface, Curb, and Ground 5m 48s
—Detailing the Alley Surface 10m 30s
—Adding Architectural Detail to a Foreground Building 10m 35s
—Modeling the Doorway and Door 13m 52s
—Building the Doorknob 11m 36s
—Building a Large Window 9m 20s
—Modeling the Quoins (Corner Blocks) 10m 0s
—Using Duplicate to Build an Iron Railing 13m 43s
—Adding a Phone Pole, Utility Box, and Wire 13m 1s
—Building Some Foreground Pipes 7m 19s
—Combining Building 'C' and Adding an Arch 11m 6s
—Beveling the Corner and Cutting out the Windows 4m 43s
—Adding Structure to the Windows 14m 9s
—Putting Shutters on the Arch's Window 5m 57s
—Modeling Damage into the Arch 5m 48s
—Adding Corner Blocks to the Bottom of the Arch 6m 17s
—Building Barrel Tiles for the Roof of the Arch 8m 16s
—Adding Steps and Creating More 'Wear and Tear' 5m 56s
—Adding Architectural Details to Building 'B' 6m 13s
—Adding a Door and Doorknob 8m 43s
—Building Boxes to Simulate Interiors 5m 39s
—Adding Ladders and Cans to the Alley 8m 49s
—Finishing the Alley by Adding Debris, an Antenna, and Building 'D' 8m 54s
—Laying out UVs for Alley Surface 10m 46s
—Breaking Apart UVs for Building 'A' 15m 4s
—Transferring UVs Between Multiple Objects 5m 46s
—Using Automap and Unfold to Layout UVs for the Window Frame 0m 37s
—Laying out UVs for Building 'C' 10m 10s
—Laying out and Transferring UVs on Roof Tiles 9m 23s
—Explanation of Texture Map Location and Methodology 3m 2s
—Applying a Procedural Wood Texture to the Door and Window Frames 6m 27s
—Applying a File Texture to the Door 3m 48s
—Applying Procedural Textures to Other Attributes 3m 37s
—Mapping Color and Bump Attributes 5m 31s
—Using Tiling to Map Main Alley 3m 34s
—Adding Dirt with a Layered Texture 6m 37s
—Using UV Snapshot and Photoshop to Paint Texture 9m 20s
—Adding Graffiti to the Wall by Using a Layered 2D Projection 11m 26s
—Baking out Texture and UV Information on the Arch 5m 32s
—Using Photoshop to Paint Detail Onto the Arch 13m 16s
—Applying a Displacement Map Onto the Roof Tiles 4m 1s
—Creating the Illusion of an Interior with Texture 3m 52s
—Adding Background Elements - Building 'D' and Sky Image 4m 36s
—Conclusion 1m 17s