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Texture Projection Techniques in MARI

Course Summary

In this series of lessons, we will be exploring many of the tools and features of MARI that will allow you to texture your models faster and with more precision. Software required: MARI 1.2v1 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 51s

    —Introduction and Project Overview 0m 51s
    Texture Projection Techniques in MARI
    - 1h 48m

    —Opening a MARI Archive 2m 58s
    —Using Photographs as Textures in MARI 10m 20s
    —Mirroring Painted Detail in MARI 6m 35s
    —Layering Multiple Texture Channels in MARI 4m 37s
    —Aligning Multiple Texture Projections in MARI 6m 10s
    —Identifying and Fixing Areas of Texture Stretching 9m 59s
    —Erasing and Blending Methods in MARI 12m 2s
    —Projecting to Specified Areas of MARI Geometry 8m 22s
    —Adjusting the Selection and Display of MARI Geometry 8m 4s
    —Baking Shaders in MARI 10m 52s
    —Masking and Painting Channels in MARI 7m 28s
    —Masking with Ambient Occlusion in MARI 6m 33s
    —Using Filters to Create a Bump Map in MARI 5m 18s
    —Re-projecting Existing Texture Details 9m 1s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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