Creating Digital Humans 2: Definition and Detailing
Pluralsight
Course Summary
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 or higher.
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Course Description
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Polygon Modeling; Subdivisional Modeling; Anatomical Structure; Anatomy Concepts; Creating Believable Likeness; Refining Edge Flow; Strategic use of Small Detail; Hair Construction using Curves; Sculpting Geometry; Muscle Definition; Matching Facial Features; Adding Key Characteristics; Localizing Detail; Detailing Hands and Feet; Adding Wrinkles to Skin; Adding Asymmetrical Details; Matching Photographic Reference; Creating Eyeball Geometry; Solving Common Geometry Concerns; Optimizing Geometry for Texturing. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 or higher.
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Course Syllabus
Introduction and Project Overview- 1m 33s
—Introduction and Project Overview 1m 33sCreating Digital Humans 2: Definition and Detailing- 5h 48m
—Reference Image Setup / Workflow Explanation 4m 57s
—Refining the Chest and Neck 8m 39s
—Softening the Clavicle and Neck 6m 9s
—Adding Breast Detail 6m 13s
—Defining the Breast Transition 4m 33s
—Shaping the Elbow Joint 3m 59s
—Refining the Hand 8m 22s
—Adding Knuckles to the Fingers 16m 42s
—Adding Fingernails 14m 31s
—Finishing the Hand 15m 25s
—Refining the Rib Cage and Abdomen 9m 31s
—Detailing the Hip and Knee Areas 12m 53s
—Shaping the Foot and Ankle 15m 7s
—Adding Wrinkles to the Foot 5m 40s
—Adding Toenails 10m 15s
—Modifying the Shape of the Head 7m 29s
—Building the Eyeball 10m 47s
—Defining the Eye Socket and Lid 14m 30s
—Finishing the Eye Area 9m 56s
—Adding Small Details to the Eye: Caruncle and Wet Layer 14m 42s
—Modifying Ear Placement and Size 8m 9s
—Shaping the Nose 8m 58s
—Refining the Mouth 16m 3s
—Cleaning up the Head 10m 58s
—Adding Eyebrows 10m 42s
—Building Geometry for the Eyelashes 8m 13s
—Creating Curves for the Hair 10m 35s
—Adding Hair Curves 8m 43s
—Adding and Modifying Hair Curves 9m 51s
—Working with Hair Curves and Geometry 11m 23s
—Sculpting the Hair 4m 57s
—Adding Small Details to the Hair 12m 58s
—Final Assembly: Mirroring Geometry and Naming/grouping 12m 18s
—Adding Asymmetry to the Face 3m 46s
—Taking a Step Back: Making Needed Adjustments 8m 29s
—Conclusion 1m 24s