Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Polygon Modeling; Subdivisional Modeling; Anatomical Structure; Anatomy Concepts; Creating Believable Likeness; Refining Edge Flow; Strategic use of Small Detail; Hair Construction using Curves; Sculpting Geometry; Muscle Definition; Matching Facial Features; Adding Key Characteristics; Localizing Detail; Detailing Hands and Feet; Adding Wrinkles to Skin; Adding Asymmetrical Details; Matching Photographic Reference; Creating Eyeball Geometry; Solving Common Geometry Concerns; Optimizing Geometry for Texturing. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 or higher.