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2D Racing Game Series in Unity: Volume 3

Course Summary

In volume 3 of the 2D Racing Game Series in Unity, we'll be working on creating the core gameplay functionality for the power ups. Software required: Unity 4.2.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 54s

    —Introduction and Project Overview 0m 54s
    2D Racing Game Series in Unity: Volume 3
    - 2h 10m

    —Dressing the Level 12m 6s
    —Creating the Level Boundaries 6m 46s
    —Spawning and Respawning 10m 29s
    —Building the Powerup System 8m 40s
    —Creating Player Properties 10m 54s
    —Syncing the Powerups with the Player Properties 8m 55s
    —Setting up the Projectile Prefab 8m 47s
    —Instantiating the Powerup Game Objects 6m 34s
    —Creating the Projectile Behavior 9m 3s
    —Creating the Trap and Boost Behavior 12m 27s
    —Applying Boost to the Car Movement 15m 16s
    —Applying Damage 10m 38s
    —Reflecting Damage in the GUI 9m 58s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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