Introduction to Modeling in Maya 8.5
Pluralsight
Course Summary
Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over five hours of project-based training. Software required: Maya 8.5 and up.
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Course Description
Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over five hours of project-based training. Great for new and beginning artists. Popular highlights include: Overview of Modeling Tools in Maya; Introduction to Various Types of Geometry; Surface Conversions; Proxy Modeling; Combining Geometry; Mirroring Geometry; Incorporating Animation to Modeling Workflow; Using a Polygon-to-Subdivision Workflow; Principles of Creating Clean Geometry; Adding Edge Resolution; Working with NURBS Curves, Surfaces, and Trims; Naming and Organizing Assets; Shader Creation and Assignment; Combining and Separating Multiple NURBS Surfaces; Manipulating NURBS Seams with Stitch; Lofting to Create Geometry using Multiple NURBS Curves; Creating Geometry along Paths with NURBS Extrude; Manipulating NURBS Parameterization; Generating Symmetrical Geometry; Extruding to Add Resolution in Specific Areas; Adding and Re-routing Edges with Split Polygon Tool; Interactively Adding Edges around Objects; Building High-res geometry with Low-res Cages; Creasing to Change Hardness of Sub-D Edges; Reshaping High-res Geometry with Lattice Deformers; Creating Interlocking Chain Links with Animated Snapshot. Software required: Maya 8.5 and up.
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Course Syllabus
Introduction and Project Overview- 1m 18s
—Introduction and Project Overview 1m 18sIntroduction to Modeling in Maya 8.5- 5h 16m
—Introduction to Polygons 7m 49s
—Introduction to NURBS 8m 29s
—Introduction to Subdivision Surfaces 10m 48s
—Hierarchy and Workflow 11m 3s
—Project Overview 1m 52s
—Setting up Image Planes 3m 4s
—Beginning the Pivot Template by Creating Clean Geometry 7m 23s
—Completing the Pivot Template by Adding Resolution for Subdivision 11m 54s
—Modeling the Main Body by Mirroring Geometry 5m 57s
—Adding Resolution to the Body Using a Bevel 7m 25s
—Using Extrude to Begin Building the Saw Blade 11m 52s
—Finishing out the Saw Blade Layer 12m 22s
—Building a Key Ring Using NURBS Curves and Trims 10m 2s
—Modeling a Screwdriver Using Revolve and Extrude 18m 6s
—Using Curves and Boundary Surfaces to Create a Knife Blade 6m 34s
—Finishing the Small Knife Blade Using Attach Surfaces and Stitch 11m 31s
—Building a Corkscrew with a Primitive and Combining with Pivot 15m 41s
—Using Subdivision Surfaces with Creasing to Build Scissors 13m 33s
—Finishing out the Scissors Using Sub-D Proxy 16m 25s
—Modeling a Magnifying Glass by Extruding Along Curves 10m 35s
—Completing the Magnifying Glass by Using a Birail 14m 0s
—Creating a Can Opener Using the Cut Faces and Wedge Tools 10m 57s
—Finishing the Can Opener by Adding Sub-D Resolution 16m 4s
—Starting the Large Knife Blade by Converting from NURBS to Polygon 14m 45s
—Adding Fingernail Indention and Hilt to Large Blade, and Finishing out the Layer 22m 50s
—Main Assembly - Putting All the Pieces Together 11m 17s
—Building a Keychain Using Animation Techniques 4m 5s
—Completing the Keychain Using an Animated Snapshot 9m 4s
—Adding Simple Shaders 9m 37s
—Conclusion 0m 58s