Introduction to ZBrush 3
Pluralsight
Course Summary
Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the film and games industries. Software required: ZBrush 3.
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Course Description
Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the film and games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush. Popular highlights include: Fast Creation with Rapid Start Interface; Overview of 2.5D and ZBrush Pixols; Sculpting with Imported 3D Geometry; Subtools for Multiple 3D Meshes; Sculpting Workflow Overview; Adding Detail with Alpha Brushes; Creating Custom Alphas; Precision Sculpting with Stencils; Freeform Selections with Lasso Tool; Topological Masking; Reposing 3D Meshes with Transpose; Photographic-based Materials with Matcap; Building Meshes with ZSpheres; Adding New Details with Mesh Extraction; Refining Details with 3D Layers. Software required: ZBrush 3.
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Course Syllabus
Introduction and Project Overview- 1m 45s
—Introduction and Project Overview 1m 45sIntroduction to ZBrush 3- 4h 2m
—Accessing and Docking the Various Tool Palettes in ZBrush 4m 17s
—Understanding the '2.5D' Nature of ZBrush 4m 37s
—Working with Ztools and Imported 3D Geometry 7m 41s
—Various Ways of Moving Around 3D Objects and Adjusting Brush Properties 8m 9s
—Exploring Some of the Various Ways of Subdividing Your 3D Geometry 10m 36s
—Hiding and Revealing Certain Parts of Your 3D Geometry 8m 45s
—Masking Geometry to Protect Certain Areas from Being Sculpted 8m 30s
—Applying Object-wide Deformations to 3D Geometry 7m 5s
—Looking Over the Various Types of Sculpting Brushes Found in ZBrush 11m 47s
—Utilizing Subtools Within ZBrush 3 8m 15s
—Workflows for Re-shaping Geometry in ZBrush (Part 1) 9m 3s
—Workflows for Re-shaping Geometry in ZBrush (Part 2) 9m 3s
—Sculpting out Medium-resolution Detail in Your 3D Meshes 11m 30s
—Using the Brush Presets Found in the Rapid UI Interface 5m 16s
—Utilizing Alpha Brushes to Add Detail to Your 3D Meshes 7m 17s
—Using Photoshop to Create Your Own Custom Alpha Brushes 5m 38s
—Using Stencils in ZBrush to Precisely Control Alpha Placement 8m 13s
—Using the Lazymouse in ZBrush 3 to Make Cleaner Strokes 6m 28s
—Altering Your Brush's Profile Curve 7m 38s
—Using the Move, Scale, and Rotate Functions to Reposition Objects 5m 53s
—Using the Mesh Extraction Feature to Create Clothing in ZBrush 3 6m 9s
—Using Transpose and Topological Masking in ZBrush 3 7m 48s
—Using 3D Layers in ZBrush 3 to Turn Deformations on or Off 6m 37s
—Using the Morph Brush to Paint Away Any Unwanted Deformations 5m 37s
—Using Zspheres to Build Geometry Directly Within ZBrush 8m 19s
—Blocking in a Zsphere Creature 15m 26s
—Using the Projection Master to Paint Texture Maps and Deformations 12m 0s
—Using Polypaint in ZBrush to Paint Textures Directly on Your 3D Mesh 8m 19s
—Using Matcap to Create ZBrush Materials Based on Photographs 11m 21s
—Exporting Displacement Maps in ZBrush 5m 23s