Advanced Compositing Workflows in Maya and Toxik
Pluralsight
Course Summary
In this series of lessons, we will learn the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. Software required: Maya.
-
+
Course Description
In this series of lessons, we will learn the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Toxik course, but we will quickly get into more advanced topics such as Depth-of-Field, working with HDR, Depth-based compositing and spot paint fixing. Software required: Maya.
-
+
Course Syllabus
Introduction and Project Overview- 1m 8s
—Introduction and Project Overview 1m 8sSetting up Render Passes in Maya- 43m 8s
—Preparing Maya Scene for Multi-pass Rendering 7m 33s
—Creating Contribution Maps for Multi-pass Rendering 5m 31s
—Setting up Render Passes in mental ray 9m 48s
—Using Custom Color Buffers to Render Specialized Passes 9m 6s
—Creating New Render Layers and Using Layer Overrides 11m 8sAdvanced Compositing Techniques in After Effects- 1h 48m