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Unity Mobile Game Development: Character and Weapon Modeling

Course Summary

In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. Software required: Maya 2012, ZBrush 4, Photoshop CS5, TopoGun 1.06, Mudbox 2012.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 33s

    —Introduction and Project Overview 1m 33s
    Unity Mobile Game Development: Character and Weapon Modeling
    - 1h 38m

    —Examining the Assault Rifle Model 5m 12s
    —Creating a Texture for the Assault Rifle 10m 0s
    —Modeling the High-resolution Shotgun 8m 29s
    —Building Game-ready Geometry for the Shotgun 11m 19s
    —Painting the Shotgun Texture 8m 46s
    —Exporting the Tick Geometry and Maps from Mudbox 8m 26s
    —Creating Game-ready Geometry for the Tick 10m 35s
    —Modifying the High-resolution Player Model 10m 22s
    —Building Game-ready Geometry for the Player 8m 28s
    —Finishing the Player Texture in Photoshop 10m 31s
    —Scaling and Preparing Models 6m 27s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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