Unity Mobile Game Development: Character and Weapon Modeling
Pluralsight
Course Summary
In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. Software required: Maya 2012, ZBrush 4, Photoshop CS5, TopoGun 1.06, Mudbox 2012.
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Course Description
In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you'd like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from 'Creating High Resolution Characters in ZBrush 4' and 'Creating Game Characters with Maya 2011 and ZBrush 4.' So if you'd like to build the character from scratch, those two courses will take you through the process. Software required: Maya 2012, ZBrush 4, Photoshop CS5, TopoGun 1.06, Mudbox 2012.
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Course Syllabus
Introduction and Project Overview- 1m 33s
—Introduction and Project Overview 1m 33sUnity Mobile Game Development: Character and Weapon Modeling- 1h 38m
—Examining the Assault Rifle Model 5m 12s
—Creating a Texture for the Assault Rifle 10m 0s
—Modeling the High-resolution Shotgun 8m 29s
—Building Game-ready Geometry for the Shotgun 11m 19s
—Painting the Shotgun Texture 8m 46s
—Exporting the Tick Geometry and Maps from Mudbox 8m 26s
—Creating Game-ready Geometry for the Tick 10m 35s
—Modifying the High-resolution Player Model 10m 22s
—Building Game-ready Geometry for the Player 8m 28s
—Finishing the Player Texture in Photoshop 10m 31s
—Scaling and Preparing Models 6m 27s