Cross Platform Game Development with MonoGame
Pluralsight
Course Summary
In this course you will learn the basics of cross platform game development using MonoGame.
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Course Description
Cross platform game development can be very difficult; this course will teach you how to make it as easy as possible. You will learn how to use MonoGame to develop XNA based games that will run on Windows, Android, iOS and more. In this course we will cover some basic game development concepts as we create a basic Pong clone. We will then take that game and get it to work on iOS, Android and WP7. If you are thinking about getting into game development or have always been interested in the subject, this is a great way to start. This is a beginner course that doesn't require you to know anything about game development.
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Course Syllabus
Introduction to MonoGame- 25m 56s
—Course Introduction 0m 32s
—What This Course Covers 1m 39s
—Overview of Game Development 3m 24s
—Course Goals 1m 17s
—What is XNA? 1m 39s
—What is MonoGame? 4m 51s
—Why MonoGame? 4m 4s
—How MonoGame Works 2m 44s
—Installing 2m 24s
—The MonoGame Project 2m 56s
—Summary 0m 26sBuilding a Pong Clone- 54m 50s
—Introduction 0m 40s
—Pong Basics 1m 3s
—Breaking Apart the Game 1m 44s
—Building the Paddle Overview 1m 59s
—Drawing the Paddle 2m 8s
—Demo: Building the Paddle 4m 52s
—Refactoring to use Sprite 7m 46s
—Making the Paddle Movable 2m 51s
—Demo: Making the Paddle Movable 7m 30s
—Restricting the Paddle 2m 16s
—Demo: Restricting the Paddle 5m 31s
—Making a Ball 1m 22s
—Demo: Making a Ball 8m 13s
—Firing the Ball 5m 57s
—Summary 0m 58sFinishing the Pong Clone- 51m 25sRunning on Android- 28m 6sRunning on iOS- 31m 22sRunning on WP7 and More- 16m 8s