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Cross Platform Game Development with MonoGame

Course Summary

In this course you will learn the basics of cross platform game development using MonoGame.


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    Course Syllabus

    Introduction to MonoGame
    - 25m 56s

    —Course Introduction 0m 32s
    —What This Course Covers 1m 39s
    —Overview of Game Development 3m 24s
    —Course Goals 1m 17s
    —What is XNA? 1m 39s
    —What is MonoGame? 4m 51s
    —Why MonoGame? 4m 4s
    —How MonoGame Works 2m 44s
    —Installing 2m 24s
    —The MonoGame Project 2m 56s
    —Summary 0m 26s
    Building a Pong Clone
    - 54m 50s

    —Introduction 0m 40s
    —Pong Basics 1m 3s
    —Breaking Apart the Game 1m 44s
    —Building the Paddle Overview 1m 59s
    —Drawing the Paddle 2m 8s
    —Demo: Building the Paddle 4m 52s
    —Refactoring to use Sprite 7m 46s
    —Making the Paddle Movable 2m 51s
    —Demo: Making the Paddle Movable 7m 30s
    —Restricting the Paddle 2m 16s
    —Demo: Restricting the Paddle 5m 31s
    —Making a Ball 1m 22s
    —Demo: Making a Ball 8m 13s
    —Firing the Ball 5m 57s
    —Summary 0m 58s
    Finishing the Pong Clone
    - 51m 25s
    Running on Android
    - 28m 6s
    Running on iOS
    - 31m 22s
    Running on WP7 and More
    - 16m 8s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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