What's New in ZBrush 4
Pluralsight
Course Summary
In this series of ZBrush tutorials, we'll explore some of the new features in ZBrush 4. Software required: ZBrush 4.
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Course Description
In this series of ZBrush tutorials, we'll explore some of the new features in ZBrush 4. With the release of Zbrush 4, a number of new features have been added that will make sculpting and painting even easier and more fun. In this course, we will take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way we can interact with SubTools. We will look at new brush settings like elasticity and topological masking that can help us to shape our models more quickly. We will then take a look at the new ShadowBox and Clip brushes that will really aid us in creating hard-surface models. We will also cover Spotlight, a great tool for manipulating and adjusting images and projecting them onto our models. Finally, we'll go over some of the new rendering functionality and look at the animation tools and how they can help us better present our models. Once you're done with the tutorials, you will have a much better idea of some of the new features to look for in Zbrush 4 and how you can start to use those in your own projects. Software required: ZBrush 4.
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Course Syllabus
Introduction and Project Overview- 1m 1s
—Introduction and Project Overview 1m 1sWhat's New in ZBrush 4- 1h 54m
—Updated SubTool Workflow 8m 31s
—Elasticity and Topological Brush Settings 7m 45s
—Polypainting with Layers 7m 18s
—Modeling with ShadowBox 11m 40s
—Using the Clip Brushes 6m 56s
—Using the MatchMaker Brush 5m 13s
—Working with Spotlight 12m 31s
—Using the Best-preview Render 5m 41s
—Rendering Subsurface Scattering 7m 48s
—Rendering Transparency 4m 44s
—Working with Mannequins 7m 36s
—Using the Animation Tools 9m 29s
—Saving ZProjects 4m 17s
—Using GOZ to Work with Other Applications 14m 49s