Professional Asset Workflows with Quixel Suite
Pluralsight
Course Summary
Choosing the shortest and most effective pipeline for art production is extremely important to save time, effort, and cost of production. This course will teach you a very simple, but very powerful pipeline for production of high quality assets. Software required: Quixel Suite, 3ds Max.
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Course Description
Have you ever wondered how to create high quality assets with a short and quick pipeline without going through countless softwares to produce a single 3D model? If so, this course is for you. In this course, Professional Asset Workflows with Quixel Suite, you'll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline. First, you'll discover how you can create a complete 3D rifle model in 3ds Max from basic primitives. Next, you'll explore how you can effectively place the UV's in 0-1 space for better utilization of UV space and export your model to Quixel Suite. Then, you'll learn how easily you can create normal details for your rifle model inside NDO from Quixel Suite without going through the pain of sculpting and baking. Finally, you'll find out how quickly you can produce photo-realistic textures for your model using DDO in Quixel Suite and how to create a nice presentation of your model in Marmoset Toolbag. By the end of this course, you'll not only learn how to model and texture a realistic model in 3ds Max and Quixel Suite, but you'll also learn a complete pipeline for creating realistic assets with minimum efforts and time. Software required: Quixel Suite, 3ds Max.
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Course Syllabus
Course Overview- 1m 32s
—Course Overview 1m 32sModeling Major Forms and Shapes- 40m 9s
—What We Will Be Covering 2m 5s
—Difference Between Conventional and Quixel Pipeline 5m 33s
—Setting up the Scene 4m 14s
—Modeling the Stock Part 7m 33s
—Modeling Top Part of Stock 6m 8s
—Modeling Barrel and Metallic Grip 7m 35s
—Creating the 2nd Metallic Grip 6m 58sModeling Minor Forms and Shapes- 1h 32mUnwrapping and Creating Normal Details- 47m 50sCreating More Normal Details in NDO- 52m 39sCreating Textures and Materials in DDO- 48m 43sCreating Final Renders in Marmoset Toolbag- 18m 18s