MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Creating Modular Game Assets in Maya

Course Summary

When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets. This course will teach you how to create a few assets that can be reused and re-purposed. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.


  • +

    Course Syllabus

    Course Overview
    - 1m 26s

    —Course Overview 1m 26s
    Setting up for Success
    - 11m 35s

    —Setting up for Success 3m 11s
    —What Software Will You Need? 5m 31s
    —Project Aesthetic and Exercise Files 2m 53s
    Building Your Building Blocks
    - 48m 31s
    Adding Sculptural Details with ZBrush
    - 32m 8s
    Creating Textures with Substance Painter
    - 44m 20s
    Creating Collision
    - 25m 48s
    Assembling the Framework in Unity
    - 19m 4s
    Assembling the Framework in Unreal 4
    - 19m 34s
    Adding Details and Packing It Up
    - 24m 1s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

Attended this course?

Back to Top

 
Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url