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Creating Modular Game Assets in Maya

Course Summary

When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets. This course will teach you how to create a few assets that can be reused and re-purposed. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.


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    Course Syllabus

    Course Overview
    - 1m 26s

    —Course Overview 1m 26s
    Setting up for Success
    - 11m 35s

    —Setting up for Success 3m 11s
    —What Software Will You Need? 5m 31s
    —Project Aesthetic and Exercise Files 2m 53s
    Building Your Building Blocks
    - 48m 31s
    Adding Sculptural Details with ZBrush
    - 32m 8s
    Creating Textures with Substance Painter
    - 44m 20s
    Creating Collision
    - 25m 48s
    Assembling the Framework in Unity
    - 19m 4s
    Assembling the Framework in Unreal 4
    - 19m 34s
    Adding Details and Packing It Up
    - 24m 1s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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