Creating Modular Game Assets in Maya
Pluralsight
Course Summary
When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets. This course will teach you how to create a few assets that can be reused and re-purposed. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.
-
+
Course Description
At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you'll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you'll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you're finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.
-
+
Course Syllabus
Course Overview- 1m 26s
—Course Overview 1m 26sSetting up for Success- 11m 35s
—Setting up for Success 3m 11s
—What Software Will You Need? 5m 31s
—Project Aesthetic and Exercise Files 2m 53sBuilding Your Building Blocks- 48m 31sAdding Sculptural Details with ZBrush- 32m 8sCreating Textures with Substance Painter- 44m 20sCreating Collision- 25m 48sAssembling the Framework in Unity- 19m 4sAssembling the Framework in Unreal 4- 19m 34sAdding Details and Packing It Up- 24m 1s