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Game Weapon Texturing Fundamentals

Course Summary

In this course you'll dive into more of the thorough methods for doing details by hand in Substance Painter 2 so you maintain full control over your texturing process while allowing for flexibility in a professional pipeline. Required Software: Substance Painter, Unreal 4.


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    Course Syllabus

    Course Overview
    - 1m 24s

    —Course Overview 1m 24s
    Baking and Preparing in Substance Painter
    - 24m 46s

    —Basic Bake Settings 4m 49s
    —Material Masking 8m 20s
    —General Detail Materials 11m 37s
    Texturing the Handle
    - 39m 26s
    Texturing the Metal
    - 37m 50s
    Presenting in Unreal
    - 32m 42s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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