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Look Development with Substance Painter and RenderMan 21

Course Summary

PBR is the current standard for rendering. This course will teach you the basics of doing look development on Substance Painter 2 and then bring all the required textures to be rendered. Software required: Maya 2017, RenderMan 21, Substance Painter 2


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    Course Syllabus

    Course Overview
    - 1m 9s

    —Course Overview 1m 9s
    Setting up the Workflow Between Substance Painter and Maya
    - 20m 36s

    —Project Overview 2m 16s
    —Objects UVs 4m 13s
    —Applying the Basic Materials for Exporting 3m 42s
    —Exporting Objects from Maya 3m 31s
    —Look Development Lighting Rig on Maya and RenderMan 2m 53s
    —Importing HDRI to Substance Painter 3m 58s
    Creating the Trunk Textures
    - 48m 18s
    Creating the Bulb Textures
    - 25m 15s
    Creating the Gramophone Textures
    - 51m 28s
    Importing Textures and Setting up Look Development
    - 44m 20s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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