Game Weapon Concept Fundamentals
Pluralsight
Course Summary
In this course, you'll learn how to create a detailed concept package ready for real world game development studios, and explore the future of the concept art pipeline. Software required: Adobe Photoshop CC and ZBrush.
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Course Description
To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you'll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you'll learn how to create a truly unique style of weapon by successfully combining 2 disparate items into 1 cohesive design. Next, you'll be introduced to ZBrush for concept artists, and learn how to sculpt hardsurface designs in the software. Finally, you'll learn how to create a complete detailed concept design package. By the end of this course, you'll have an understanding of how to create a fantasy weapon concept package ready for modern game development. Software required: Adobe Photoshop CC and ZBrush.
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Course Syllabus
Course Overview- 1m 4s
—Course Overview 1m 4sThumbnails and Merging Design- 27m 36s
—Thumbnails and Merging Design 8m 43s
—Concept and Thumbnail Exploration 9m 43s
—Thumbnail and Concept Refinement 9m 9sIntroduction to ZBrush for Concept Artists- 46m 17sBuilding the Design in ZBrush- 1h 9mFinalizing the Concept- 46m 21s