Rotoscoping Techniques in NUKE
Pluralsight
Course Summary
In this series of tutorials we'll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. Software required: NUKE 6.3v6.
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Course Description
In this series of tutorials we'll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. By using each node for their specific strength, we'll be able to achieve production-quality results much faster than using just hand keying. We'll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation, and scaling. We'll then dive into our main project where we will use a combination of trackers, roto nodes, and animation to create a clean mask for our foreground actor's face and hand. We'll learn many techniques to speed up our rotoscoping workflow and how we can use animation principles to create solid movement. Software required: NUKE 6.3v6.
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Course Syllabus
Introduction and Project Overview- 1m 8s
—Introduction and Project Overview 1m 8sRotoscoping Techniques in NUKE- 1h 53m
—Basics of Using Tracking and Rotoscoping Together 6m 55s
—Using Multiple Trackers to Capture Rotation and Scaling 9m 1s
—Beginning Our Human Rotoscoping Project 10m 22s
—Testing Our Roto Result Over Various Backgrounds 5m 22s
—Creating Another Shape for the Rest of Our Hand 8m 54s
—Using Point Consistency to Solve Edge Swim 9m 2s
—Beginning Our Roto and Tracking of the Head 11m 9s
—Refining Our Shape and Animating Our Roto to the Shot Timing 10m 13s
—Adding Keyframes on the Next Beat of the Head Movement 6m 48s
—Refining Our Keyframes by Examining the Negative of Our Mask 7m 57s
—Finishing Our Head Keyframes 7m 9s
—Tracking and Rotoing the Right Ear 10m 0s
—Tracking and Rotoing the Left Ear and Making Final Tweaks 10m 58s