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Multi-Channel Compositing in NUKE

Course Summary

In this series of lessons, we'll learn how to composite with the channels system inside The Foundry's compositing software, NUKE. Software required: NUKE 5.1.

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    Course Syllabus

    Introduction and Project Overview
    - 1m 19s

    —Introduction and Project Overview 1m 19s
    Multi-channel Compositing in NUKE
    - 1h 10m

    —Overview of Channels and the Exr File 2m 49s
    —Compositing the Indirect Lighting and Reflection Passes 5m 53s
    —Color Correcting Specific Channels to Fix Issues 6m 18s
    —Using Hue Shift to Change the Color of the Car 4m 1s
    —Using Bezier Nodes to Mask the Hue Shift 4m 32s
    —Organizing Our Node Tree with Backdrop and Dot Nodes 7m 13s
    —Adding the Refraction and Shadow Channels 6m 14s
    —Merging the Mustang with the Backdrop 7m 6s
    —Combining Alpha Channels to Add the Shadow Alpha 4m 24s
    —Adding a Lightwrap to Ground the Mustang 5m 35s
    —Using an Erode to Fix the Black Outline 5m 10s
    —Using a Grade to Match the Background White and Black 6m 4s
    —Evaluating Our Composite and Tweaking Certain Areas 5m 30s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations , Digital Media & Games and Telecommunications Community

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