Maya Modeling Fundamentals

Pluralsight
Course Summary
Maya boasts a robust set of industry standard modeling tools. In this course, you will learn to use those tools to build detailed models from scratch.
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Course Description
Being able to create your own modeling solutions and really come up with a workflow that's comfortable to you, can make a significant difference in your efficiency with Maya. In this course, Maya Modeling Fundamentals, you will use a project-based approach to cover the basics of modeling, and see some time-saving tips and techniques. You'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. You'll also take a look at several modeling tools, including polygonal tools like extrude, insert edge loop, and the multi-cut tool for adding resolution, NURBS tools like revolve and extrude to create smooth surfaces, and a few of the new tools in 2017 as well. In addition to the tools and workflows, you'll also learn the thought process behind planning and building a 3d model. After building a realistic drone in this course, you'll be able to apply your knowledge to any number of different kinds of models.
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Course Syllabus
Course Overview- 1m 21s
—Course Overview 1m 21sBlocking Out the Drone Body- 1h 0m
—Geometry Primer 9m 48s
—Setting Up a Scale Template 7m 1s
—Building an Arm with Polygons 7m 54s
—Bridging and Shaping the Arms 9m 43s
—Detailing the Arms with Extrusions 9m 26s
—Duplicating the Arms 11m 2s
—Shaping and Smoothing the Body 5m 26sDetailing the Drone Body- 57m 59sModeling the Support Structure- 47m 34sBuilding the Motors- 42m 59sDetailing the Bottom of the Drone- 19m 12sModeling the Camera Assembly Base- 39m 22sModeling the Camera- 55m 36sMaterials, Textures, and Rendering- 38m 44s