Substance Designer Fundamentals
Pluralsight
Course Summary
The purpose of this course is to develop an understanding of Substance Designers tool set and the power of using a procedural based workflow for creating textures. Software required: Substance Designer 5/6.
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Course Description
Substance Designer is being widely adopted by almost every AAA studio across the world. In this course, Substance Designer Fundamentals, you'll learn the most important fundamental basics of Substance Designer, creating a fully procedural tileable brick material. First, you'll explore how to set up a new project using templates. Next, you'll discover the most important nodes while creating your brick material. Then, you'll learn how to optimize your graph to be used in other applications. Finally, you'll cover exporting and saving out your textures. By the end of this course, you'll be comfortable navigating around Substance Designer and using the node based system while having made your very first material. Software required: Substance Designer 5/6.
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Course Syllabus
Course Overview- 1m 0s
—Course Overview 1m 0sGetting Started and Graph Set Up- 11m 14s
—Introduction 0m 43s
—Creating a New Substance Graph 2m 13s
—Navigating the Viewports 1m 49s
—Adding and Hooking up Nodes 2m 25s
—Using the Library 2m 18s
—Saving and Customizing Your Workspace 1m 44sBase Material Creation Using Patterns- 15m 15sUsing Noise and Filters to Create Damage and Detail- 14m 21sCreating the Color Map- 17m 1sCommenting Our Graph and Creating Variation with Parameters- 9m 55sSaving, Exporting, and Course Finish- 9m 26s