Indie Game Development Pipeline Volume 9: Final Gameplay and Publication
Pluralsight
Course Summary
In this series of tutorials, we will take what we've accomplished from Volume 1 to Volume 8 and create the final version of our game. Software required: Unity 4.3.
-
+
Course Description
In this series of tutorials, we will take what we've accomplished from Volume 1 to Volume 8 and create the final version of our game. We'll start ours by setting up a multi-camera setup that will make our character feel truly immersed into the environment. Then we'll begin the work of adding the final details that will make our game feel polished. These details include particles, sound, manipulating materials, and fixing any holes in our logic found in the testing phase. Then, to wrap up this series we'll learn how to publish our game to our desired platform so anyone can play it. Software required: Unity 4.3.
-
+
Course Syllabus
Introduction and Project Overview- 0m 45s
—Introduction and Project Overview 0m 45sIndie Game Development Pipeline Volume 9: Final Gameplay and Publication- 2h 46m
—Creating a Multi-camera Setup 7m 55s
—Constructing the Environment Background 7m 2s
—Constructing the Midground 4m 59s
—Working with Layers and Cameras 4m 44s
—Finalizing the Environment 5m 13s
—Constructing the Level Background 7m 4s
—Scripting the Killbox 4m 59s
—Refining the Character Particle System 7m 13s
—Fixing the Health System 6m 7s
—Adding the Rock Particles 5m 36s
—Creating the Particle Controller Script 6m 22s
—Parenting the Particles to the Boss 5m 35s
—Modifying the Camera Position 7m 23s
—Triggering the Boss Camera 3m 48s
—Setting up the Audio for the Character 7m 55s
—Adding the Attack Audio 6m 50s
—Finishing the Character Audio 4m 29s
—Creating the Music Player 7m 55s
—Fixing the Footstep Audio Glitch 5m 10s
—Adding Audio to the Game Boss 5m 35s
—Creating the Smash Audio 5m 56s
—Switching the Boss Eye Material 5m 31s
—Creating the Screen Fader 8m 25s
—Finishing the Screen Fader 5m 52s
—Enabling and Disabling the Eye 6m 54s
—Hooking up the Wired Xbox 360 Controller 6m 32s
—Publishing the Game 4m 58s