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Creating a Tileable Material in Substance Designer

Course Summary

In this Substance Designer tutorial, we'll learn a variety of methods to create a tileable material. Software required: Substance Designer 5.1, ZBrush 4, Marmoset Toolbag 2.07.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 15s

    —Introduction and Project Overview 1m 15s
    Creating a Tileable Material in Substance Designer
    - 1h 51m

    —Comparing Substance Designer with Other Texturing Tools 6m 13s
    —Understanding Atomic Nodes 8m 39s
    —Learning About Advanced Nodes 10m 14s
    —Creating a Basic Ground Material 10m 25s
    —Creating a Height Map with ZBrush 4m 57s
    —Scattering a Height Map 9m 2s
    —Organizing Your Substance Graph 5m 7s
    —Using Photos to Add Detail in Substance Designer 7m 19s
    —Adjusting the Placement of the Grass and Rocks 11m 21s
    —Refining Our Texture Maps to Clean up Details 9m 57s
    —Creating Outputs for Ambient Occlusion and Height Maps 8m 43s
    —Exposing Parameters and Creating Controls 5m 25s
    —Finishing Exposing Parameters and Creating Controls 8m 49s
    —Finalizing Material and Rendering in Marmoset Toolbag 5m 26s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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