Houdini to Unity: Advanced Production Pipeline
Pluralsight
Course Summary
Houdini and Unity are two industry standard tools for Visual FX and game development. This course will teach you how to combine them and create a professional pipeline to generate your game assets faster than ever.
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Course Description
Game development pipelines are a critical part of any game studio. Whether you're a one-man show or a company of hundreds of employees, you'll need an efficient and stable way to create your game artifacts, and update them seamlessly with minimum effort or interruption to the total development process. In this course, Houdini to Unity: Advanced Production Pipeline, you'll learn the steps to create an efficient pipeline using Houdini and Unity3D – two of the most prominent game development tools. First, you'll explore how to setup your Unity project, so that artifacts created in Houdini will be imported automatically complete with animation controllers, animation states, and prefab construction. Next, you'll discover how to use Houdini to maximize your production when creating game artifacts to be imported into Unity. Finally, you'll cover how to use your new pipeline to update game assets quickly and seamlessly within Unity. By the end of this course, you'll be able to get your game to market faster than ever. Software required: Houdini and Unity.
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Course Syllabus
Course Overview- 1m 4s
—Course Overview 1m 4sCourse Outline and Project Setup- 19m 16s
—High Level Course Overview 4m 41s
—Important Naming Conventions 5m 42s
—Unity Project Setup 5m 42s
—Houdini Project Setup 3m 9sGame Art Setup- 27m 35sCoding Unity Mini-game- 56m 35sStart Houdini Project and HDA- 40m 33sHoudini Expressions and Coding- 1h 3mHoudini Pre and Post Render Scripting- 57m 7sCoding the Unity Main File Processing- 36m 58sFinal Testing and Adjustments- 57m 28sCreate Bulk Render Buttons- 22m 40s