Look Development for Production Assets with Katana and RenderMan

Pluralsight
Course Summary
Look development helps give emotion to a model via textures, shaders, compositing, and more. In this course, you will learn how to do look development inside Katana with RenderMan 21. Software Required: Katana, RenderMan 21.
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Course Description
Have you ever wanted to create complex shading networks that are easy to manage? If so, Look Development for Production Assets with Katana and RenderMan, is the perfect course for you because you will do look development of a production asset on Katana and RenderMan 21. First, you will learn about Katana and how its fantastic scene management style can help to do better look development assets. Next, you will use RenderMan 21 and its PxrLayerSurface to create a complex shading network for a Robot. Finally, you will learn how to set up the different layers to be used by other departments. When you're finished with this Katana and RenderMan course, you'll not only understand how Katana and RenderMan work together, but also how to use them to create amazing look development assets. Software required: Katana, RenderMan 21.
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Course Syllabus
Course Overview- 1m 15s
—Course Overview 1m 15sCreating the Look Development Template- 31m 30s
—Project Overview and Maya Export 2m 46s
—Importing Geometry and Template Sketch 5m 33s
—Render Settings and PrmanStatements 5m 51s
—Creating the Collections 7m 51s
—Material Create and Material Assign 5m 46s
—Creating the TurnTable and Finishing the Sketch Template 3m 41sSetting up the Lighting Rig- 23m 38sSetting up the Master Material- 41m 24sCreating the Child Materials- 23m 57sBake Look File Concepts- 23m 56s