Sculpting Human Torsos in ZBrush

Pluralsight
Course Summary
Throughout this tutorial we will delve deep into the topic of human anatomy. Software required: ZBrush 4R5.
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Course Description
Throughout this tutorial we will delve deep into the topic of human anatomy. As with any part of the human body, there is a lot going on underneath that we might not be aware of. That being said, our goal is to identify, name, and then sculpt all of the major muscle groups. Without a solid anatomical foundation, it can be very difficult to sculpt believable and realistic characters. This tutorial is aimed at intermediate and advanced users of ZBrush, and goes over the sculpting techniques and workflows required to give you a better understanding of the torso muscles. By the end of the training you will have gained a lot of insight into this specific part of the human body. Software required: ZBrush 4R5.
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Course Syllabus
Introduction and Project Overview- 0m 53s
—Introduction and Project Overview 0m 53sSculpting Human Torsos in ZBrush- 2h 57m
—Ribcage and Anterior Muscles 11m 0s
—Analysis of the Scapula 13m 2s
—Muscles of the Back 11m 14s
—Muscles of the Front 8m 8s
—Identifying Muscles in Pictures 6m 22s
—Creating the Torso Base Mesh 9m 45s
—The Pectoralis Major 9m 30s
—The Abdominal Muscles 8m 31s
—The External Oblique Muscle 12m 11s
—The Latissimus Dorsi 7m 18s
—The Trapezius Muscle 12m 16s
—The Teres Major, Teres Minor, and Infraspinatus 12m 8s
—The Serratus Anterior 6m 21s
—Breaking Symmetry for the Abs 9m 16s
—Additional Refinements to the Torso 13m 43s
—Sculpting the Back of the Torso 12m 2s
—Taking a Look at the Finished Torso 5m 47s
—The Pectoralis in Motion 8m 47s