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Stateful Reactive Concurrent SPAs with SignalR and Akka.NET

Course Summary

Create reactive, near real-time, Single Page Applications (SPAs) that easily handle concurrency using the Actor Model and are not reliant on the database for the storage/retrieval of state. Multi-player online games are a great example, so that's what we'll build in this course.


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    Course Syllabus

    Introduction
    - 27m 25s

    —Introduction 2m 1s
    —The Move to a Stateful Web 3m 13s
    —Why Stateful? 3m 54s
    —Overview of Reactive Systems 3m 7s
    —Architectural Overview 3m 46s
    —Course Outline and Suggested Prerequisites 3m 7s
    —Getting Started in Visual Studio 3m 0s
    —Creating the Starting HTML Skeleton 3m 19s
    —Summary 1m 55s
    Building the Player and Game Controller Actors
    - 31m 22s

    —Introduction 1m 34s
    —Designing the Game Actor Model 3m 38s
    —Creating the Message Classes 4m 42s
    —Creating an Actor to Represent a Player 5m 38s
    —Creating the Game Controller Actor 7m 30s
    —Instantiating the Actor System in ASP.NET 6m 40s
    —Summary 1m 38s
    Integrating Akka.NET with SignalR
    - 32m 21s
    Completing the SPA Web User Interface with Knockout
    - 38m 24s
    Hosting Game State in a Windows Service
    - 25m 22s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Open Source and Development & Implementations Community

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