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Modeling a Female Character for Animation in Maya

Course Summary

In this Maya tutorial, we will look at using polygon modeling techniques to complete a female character. Software required: Maya 2012.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 27s

    —Introduction and Project Overview 1m 27s
    Modeling a Female Character for Animation in Maya
    - 3h 26m

    —Starting the Body with a Cube 7m 12s
    —Continuing to Block out the Body 9m 20s
    —Adding More Detail to the Hips 5m 24s
    —Shaping the Legs 10m 51s
    —Blocking out the Breasts 3m 43s
    —Shaping the Breasts 9m 5s
    —Adding More Detail to the Midsection 7m 20s
    —Finishing the Midsection 9m 35s
    —Starting the Head with a Cube 6m 9s
    —Continuing to Block out the Head 5m 53s
    —Finishing the Blocked out Head Shape 6m 52s
    —Building the Eye 8m 45s
    —Adding a Tear Duct to the Eye 3m 51s
    —Reshaping the Cheekbone 3m 7s
    —Creating the Lips 8m 26s
    —Building the Nose 9m 36s
    —Modeling the Neck and Jaw 5m 48s
    —Building Eyebrows 6m 31s
    —Making Eyelashes 4m 59s
    —Adjusting Facial Features 1m 48s
    —Building and Attaching an Ear 11m 9s
    —Fixing Face Topology 2m 21s
    —Blocking out a Hand 7m 32s
    —Adjusting the Palm and Thumb 8m 33s
    —Model the Index Finger 3m 32s
    —Create the Other Fingers 5m 31s
    —Finalizing the Hand 1m 37s
    —Blocking out a Foot 5m 38s
    —Begin Modeling the Toes 5m 48s
    —Finishing the Toes 7m 49s
    —Finalizing the Foot 10m 53s
    —Finishing the Female 1m 52s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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