Introduction to mental ray in Maya 2014

Pluralsight
Course Summary
In this tutorial, we will be exploring the core tools and features of mental ray in Maya. Software required: Maya 2014 .
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Course Description
In this tutorial, we will be exploring the core tools and features of mental ray in Maya. Having a solid understanding of mental ray's core features and how they work is a crucial step toward becoming an efficient and productive rendering artist in Maya. We will begin our training by learning two different methods for simulating realistic indirect lighting in Maya, the first method will use global illumination, then we will learn about the second method using final gather. We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, how to render our scenes in multiple passes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects. Software required: Maya 2014 .
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Course Syllabus
Introduction and Project Overview- 1m 9s
—Introduction and Project Overview 1m 9sIntroduction to mental ray in Maya 2014- 3h 42m
—Using the Mental Ray Architectural Material in Maya 19m 29s
—The Importance of Object Scale When Rendering 13m 27s
—Rendering with Unified Sampling in Maya 8m 12s
—Rendering with the Physical Sun and Sky 12m 26s
—The Importance of Color Space in 3D Rendering 9m 38s
—Using the Color Management Tools in Maya 17m 49s
—Rendering with Global Illumination in Maya 19m 3s
—Rendering with Final Gather in Maya 13m 53s
—Using Final Gather and Global Illumination Together 6m 38s
—Rendering Displacement Maps in Mental Ray 16m 23s
—Image-based Lighting in Mental Ray 14m 31s
—Rendering Realistic Caustic Patterns in Mental Ray 16m 6s
—Subsurface Scattering Materials in Mental Ray 18m 50s
—Using Render Layers in Maya 17m 1s
—Multi-pass Rendering in Mental Ray 19m 14s