Designing Mobile Games with a Game Design Document
Pluralsight
Course Summary
Throughout these lessons we'll learn how to design a mobile game while writing a game design document (GDD). Software required: Balsalmiq, Microsoft Word 2013, Microsoft Visio 2013.
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Course Description
Throughout these lessons we'll learn how to design a mobile game while writing a game design document (GDD). Developing mobile games is difficult and there are many factors to consider. A properly written GDD is the first step in professional and hobbyist development.Throughout the training we'll talk about concepts and gameplay mechanics that are important in mobile design and certain systems that are overlooked. This training will teach you to organize your ideas and how to use a GDD to communicate your ideas to artists, programmers, marketing, and other people on your development team. Software required: Balsalmiq, Microsoft Word 2013, Microsoft Visio 2013.
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sDesigning Mobile Games with a Game Design Document- 1h 29m
—Defining the Game Design Document 7m 13s
—Breaking Down the Pitch 6m 4s
—Setting up the Framework 7m 0s
—Explaining the Gameplay Mechanics 5m 16s
—Mapping Game Systems with Flowcharts 7m 54s
—Understanding the Importance and Features of Wireframes 6m 40s
—Building the Mobile Game Wirefame 7m 5s
—Adding Proper Art Style and Narrative Details 7m 35s
—Determining the Proper Retention Mechanic 8m 27s
—Designing Virality into the Game 7m 3s
—Deciding on a Save System 5m 3s
—Picking the Monetization Model 7m 15s
—Turning the Gdd into a Living Document 7m 14s