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Using MoGraph Effectors to Create a Sports Opener in CINEMA 4D

Course Summary

In this series of tutorials, we will learn the process from start to finish of creating a sports opener in CINEMA 4D, animating it using the powerful MoGraph toolset, and compositing the shot in After Effects.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 32s

    —Introduction and Project Overview 1m 32s
    Using MoGraph Effectors to Create a Sports Opener in CINEMA 4D
    - 6h 13m

    —Creating the Wood Panels for the Background 5m 29s
    —Using MoGraph to Place and Randomize the Panels 7m 11s
    —Modeling the Basic Box Shelves 12m 18s
    —Using MoGraph to Place and Randomize the Shelving 8m 50s
    —Further Building out the Set with More Shelving 7m 43s
    —Using MoText for Buzzwords 12m 12s
    —Adding the Planes for Screens 5m 48s
    —Placing the Models 8m 55s
    —Placing the Rest of the Models 8m 18s
    —Creating the Foam Finger 11m 17s
    —Extruding and Sweeping the Pennant 7m 54s
    —Creating and Animating the Camera 7m 59s
    —Smoothing the Camera's F-curves 8m 31s
    —Creating Movement for the Panels with a Random Effector 7m 44s
    —Animating the Nested Shelves 8m 59s
    —Animating the Other Shelves by Combining Step and Random Effectors 11m 33s
    —Animating the Sweep of the Foam Fingers 5m 20s
    —Animating the Entrance of the Screens 2m 5s
    —Animating the Entrance of the Footballs 10m 32s
    —Creating an Entrance for the Basketball 7m 49s
    —Animating the Entrance of the Stopwatch and Second Soccer Ball 6m 57s
    —Animating the Pennant Entrance with the Camera 3m 48s
    —Bringing in the Helmets 3m 31s
    —Animating the MoText 8m 5s
    —Finishing the MoText Animations 9m 23s
    —Creating and Applying Various Wood Textures 9m 15s
    —Applying Textures to the Basketball, Football, and Stopwatch 9m 20s
    —Applying Materials to the Soccer Ball and Helmets 13m 27s
    —Finishing the Materials 3m 12s
    —Creating the Sky 3m 12s
    —Lighting the Shot 10m 46s
    —Creating Reflection Planes 10m 31s
    —Adding Display Tags to Certain Objects 8m 37s
    —Creating Placeholders for CINEWARE 9m 45s
    —Creating an Object Buffer for the Screens 4m 41s
    —Managing Shadows 7m 28s
    —Baking the Camera 4m 47s
    —Render Testing 8m 59s
    —Setting Off the Render 3m 17s
    —Importing to After Effects and Using CINEWARE to Extract Placeholders 5m 46s
    —Placing Precomposed Footage with the Screens 11m 49s
    —Using the Screens Reflections with the Object Buffer and a Blending Mode 5m 34s
    —Retiming and Creating an Animation for the Clip Entrance 12m 45s
    —Finishing the Clip Entrance Animations 9m 3s
    —Creating the First Lens Flare 7m 30s
    —Keying the Lens Flares 9m 28s
    —Adding Astigmatism, Chromatic Aberration and a Vignette 5m 39s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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