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Broadcast Modeling Tips in CINEMA 4D

Course Summary

CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Software required: CINEMA 4D R15.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 5s

    —Introduction and Project Overview 1m 5s
    Broadcast Modeling Tips in CINEMA 4D
    - 1h 14m

    —Spline Tips 8m 1s
    —Controlling Resolution of Generated Geometry 6m 28s
    —Creating Splines Based on Geometry 6m 47s
    —Creating Branching Splines 5m 42s
    —Cleaning up Generated Geometry 5m 26s
    —Tweaking Boolean Geometry 4m 54s
    —Working with Pivots 3m 44s
    —Using the Brush Tool 4m 20s
    —Closing Geometry Holes 4m 58s
    —Cloners and Arrays 4m 18s
    —Reusing Geometry 5m 46s
    —Working with Ffds 4m 53s
    —Creating Twisted Topology 8m 36s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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