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Game Environment Modeling Fundamentals

Course Summary

In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.


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    Course Syllabus

    Course Overview
    - 1m 0s

    —Course Overview 1m 0s
    Creating a White Box
    - 40m 5s

    —Creating a Scale Reference 4m 29s
    —Creating White Box of the Bridge 10m 36s
    —Creating White Box of the Ground 10m 57s
    —Creating White Box of Stairs and Walls 9m 18s
    —Splitting White Box into Individual Assets 4m 43s
    Creating Base Meshes
    - 1h 16m
    Sculpting Props in ZBrush
    - 2h 7m
    Rendering in Marmoset
    - 48m 24s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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