Game Environment Modeling Fundamentals
Pluralsight
Course Summary
In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
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Course Description
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
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Course Syllabus
Course Overview- 1m 0s
—Course Overview 1m 0sCreating a White Box- 40m 5s
—Creating a Scale Reference 4m 29s
—Creating White Box of the Bridge 10m 36s
—Creating White Box of the Ground 10m 57s
—Creating White Box of Stairs and Walls 9m 18s
—Splitting White Box into Individual Assets 4m 43sCreating Base Meshes- 1h 16mSculpting Props in ZBrush- 2h 7mRendering in Marmoset- 48m 24s