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3D Pan and Tile Sky Replacement in NUKE

Course Summary

In this NUKE tutorial, we'll learn how to create a 3d sky using a pan and tile technique in NUKE. Software required: NUKE v6.2.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 20s

    —Introduction and Project Overview 1m 20s
    3D Pan and Tile Sky Replacement in NUKE
    - 1h 30m

    —Setting up the Initial Card and Organizing Our Scene 10m 0s
    —Creating a Color Correction and Transformation Pipeline Early 5m 28s
    —Matching the Transformation from One Card to the Next 5m 1s
    —Continuing Card Transformations 2m 53s
    —Fixing Rotation Issues with a Few of Our Tiles 14m 17s
    —Creating an Axis Controller for Our Entire Sky 4m 40s
    —Blending Edges Using the Scanlinerender Z-blend Properties 3m 41s
    —Rotating Our Sky to Match the Sun Placement 5m 4s
    —Color Correcting Our Entire Sky to Match the Scene 7m 43s
    —Fixing Small Issues in NUKE with the Rotopaint Node 8m 55s
    —Fixing Small Issues in Photoshop with Content-aware Healing 11m 18s
    —Filling a Hole in the Sky with a Separate Sky Section 7m 6s
    —Lightwrapping and Merging Our Sky Render with Our Foreground 3m 54s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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