Professional Tips for Modeling Complex Shapes: Part 1
Pluralsight
Course Summary
In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. Software required: Maya 2015.
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Course Description
In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this Maya training, you'll have a greater understanding of creating and troubleshooting correctly-formed geometry. Software required: Maya 2015.
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Course Syllabus
Introduction and Project Overview- 1m 19s
—Introduction and Project Overview 1m 19sTips for Modeling Complex Shapes in Maya- 4h 47m
—Discussing Tips and Techniques 11m 39s
—Utilizing Methods to Troubleshoot 11m 9s
—Discussing Texture and Surface-stretching 6m 23s
—Fixing Spherical Poles 8m 35s
—Beveling Round Corners 6m 10s
—Continuing Beveling 10m 29s
—Beveling Options 8m 27s
—Converging Bevels 7m 15s
—Discussing Beveling vs. Fencing 12m 20s
—Continuing Beveling vs. Fencing 12m 7s
—Modeling Basic Forms 5m 1s
—Applying Proper Booleans 11m 19s
—Referencing Objects 10m 19s
—Discussing Primitives 12m 13s
—Using Primitives Objects 10m 25s
—Working with Transform Component Tool 7m 7s
—Booleaning a Curved Object 9m 11s
—Cutting Close to Bevels 12m 55s
—Using Reference Objects for Measuring 12m 34s
—Adding Part Lines 13m 6s
—Transitioning Bevels 7m 25s
—Using Repetition 11m 22s
—Discussing Primary and Secondary Shapes 11m 33s
—Utilizing Primitives 11m 32s
—Continuing to Utilize Primitives 11m 44s
—Using Primitive Objects 12m 38s
—Continuing to Use Primitive Objects 11m 21s
—Finishing Our Study 10m 57s