Map Baking Techniques for Games in 3ds Max

Pluralsight
Course Summary
Video games are highly reliant on special maps like normal maps, ID masks, and ambient occlusion maps. So, in this series of 3ds Max tutorials, we'll discuss map baking techniques for games in 3ds Max. Software required: 3ds Max 2015.
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Course Description
Video games are highly reliant on special maps like normal maps, ID masks, and ambient occlusion maps. So, in this series of 3ds Max tutorials, we'll discuss map baking techniques for games in 3ds Max. We'll first cover the basic workflow for baking maps in 3ds Max. We'll talk about why we need to explode our meshes and how to begin setting up materials for our ID mask. Then we'll learn how to properly set up a projection that will gather our high-poly detail and bake it into our maps. After that, we'll learn how to set up a scene for baking an ambient occlusion map. Finally, we'll end this 3ds Max training on how to overcome common errors in our bakes, like waviness and normal map gaps. Software required: 3ds Max 2015.
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Course Syllabus
Introduction and Project Overview- 0m 58s
—Introduction and Project Overview 0m 58sMap Baking Techniques for Games in 3ds Max- 1h 2m
—Preparing Meshes for Baking 4m 22s
—Setting up the ID Masks 7m 5s
—Baking Normal Maps and ID Masks 14m 7s
—Inspecting Our Baked Maps 3m 36s
—Baking Ambient Occlusion Maps 12m 8s
—Fixing Black Gap Errors in the Normal Map 8m 53s
—Fixing Waviness in Normal Maps 12m 17s