Introduction to Rigging in Maya

Pluralsight
Course Summary
In this set of tutorials we will learn about the amazing rigging tools inside of Maya. Software required: Autodesk Maya 2015.
-
+
Course Description
In this set of tutorials we will learn about the amazing rigging tools inside of Maya. We'll start by learning how to establish solid naming conventions to work with Maya's joint and IK tools. We'll then learn tips and techniques that will help us rig efficiently while maintaining quality in the control systems we design. We'll learn how to implement robust and intuitive rigging features with the help of custom channels and the Node Editor, how to rig with deformers, as well as skinning techniques that we can utilize to get great results from our deformations while saving time in the process. We'll even learn how Maya's interface can be customized to help us work a little faster. By the end of this training, you will be comfortable enough with Maya's rigging tools to rig your own assets. Software required: Autodesk Maya 2015.
-
+
Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sIntroduction to Rigging in Maya- 2h 43m
—Why Rigging? 1m 1s
—Parenting Objects in Maya 4m 22s
—Modifying an Object's Pivot 3m 16s
—Creating Joints in Maya 7m 46s
—Joint Attributes 7m 20s
—The Disconnect Joint Tool 5m 16s
—Removing Joints Non-destructively 2m 8s
—Understanding Maya's Rotate Plane and Single Chain Solvers 6m 21s
—Rigging with the Spline Ik Solver 4m 23s
—Manipulating a Spline Ik Rig 7m 59s
—Animator-friendly Controls and Exploring the Spline Ik's Advanced Twist Properties 8m 49s
—Using Maya Groups 9m 9s
—Ik/fk Blending in Maya 10m 21s
—Exploring the Node Editor 10m 20s
—Establishing Driven Key Relationships 6m 56s
—Working with the Aim Constraint 10m 38s
—Rotation Order 8m 25s
—Deforming Objects with Maya's Lattice Deformer 7m 35s
—Smooth Binding 8m 23s
—Editing Smooth Skin Deformations 9m 4s
—Mirroring Weights in Maya 5m 55s
—Morphing Objects with Maya's Powerful Blend Shape Deformer 6m 49s
—Rearranging an Object's Input Order 2m 58s
—Customizing Maya 8m 8s