Maya nParticle Fundamentals
Pluralsight
Course Summary
Maya's nParticle System is a very powerful and easy to use simulation system that can be used for countless different effects. This course will introduce users to the basic functions and tools found within the nParticles toolset. Software required: Autodesk Maya 2017.
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Course Description
The nParticle System is an easy to use simulation system that can prove to be a very valuable asset to you. This course, Maya nParticle Fundamentals, will introduce you to the basic functions and tools you'll find when working within the nParticles toolset. First, you'll learn about working with Emitters, Particle Nodes, Fields, Colliders, and the Nucleus Solver. Next, you'll explore multiple particle types including point, ball, cloud, and water particles. Multiple rendering methods will be discussed including using Arnold and the Maya Hardware Renderer. Finally, after the basics have been covered, you will produce a project to showcase everything you've learned about the nParticle pipeline. By the end of this course, you'll know how to use Maya's nParticle System to create a huge variety of simulations. Software required: Autodesk Maya 2017.
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Course Syllabus
Course Overview- 1m 57s
—Course Overview 1m 57sIntroduction to nParticles- 1h 14m
—Overview of Maya Interface for nParticles 4m 14s
—Using the nParticle Tool 8m 18s
—Introduction to the Nucleus Node 9m 16s
—Introduction to the nParticle Node 9m 22s
—Using Fields and Forces 8m 47s
—Using Passive Colliders 8m 6s
—Using Omni and Directional Emitters 6m 32s
—Using Volume Emitters 5m 49s
—Emitting from Objects and Curves 7m 44s
—Creating nParticles Caches 6m 8sWorking with Point Particles- 1h 12mWorking with Ball Particles- 59m 52sWorking with Cloud Particles- 40m 38sWorking with Liquid Particles- 38m 33sCreating an Energy Blast Effect Using Maya nParticles - Part 1- 1h 2mCreating an Energy Blast Effect Using Maya nParticles - Part 2- 57m 27s