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Introduction to Character Rigging in Maya

Course Summary

In this series of tutorials, you will gain a solid foundation in the character rigging process. Software required: Autodesk Maya 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 58s

    —Introduction and Project Overview 0m 58s
    Introduction to Character Rigging in Maya
    - 4h 18m

    —Starting on the Skeleton 10m 35s
    —Finishing the Left Leg Joint Chain 13m 19s
    —Adding a Hip Bone and Mirroring the Leg Chain 9m 8s
    —Adding Joints for the Spine, Neck, and Head 7m 41s
    —Setting up Joints for the Eyes 5m 33s
    —Creating a Joint Chain for the Left Arm 4m 29s
    —Building Joints for the Left Hand 10m 41s
    —Mirroring Our Arm Chain and Rigging the Tail 4m 17s
    —Skinning the Character 16m 45s
    —Weight Painting Techniques 17m 28s
    —Utilizing the Component Editor and Exporting Skin Weights 11m 23s
    —Inverse Kinematics and Organizing Our Rig with Groups 6m 29s
    —Creating Reverse Foot Bones 7m 0s
    —Setting up the Foot Controls 11m 54s
    —Choosing a Rotate Order for Your Controls 5m 17s
    —Creating Custom Attributes 4m 57s
    —Utilizing Driven Keys to Automate Movement 6m 30s
    —Rigging the Knees 9m 55s
    —Creating Torso Controls 6m 55s
    —Establishing a Center-of-gravity Control 5m 1s
    —Adding Controls for the Neck and Head 4m 36s
    —The Eye Controls 8m 13s
    —Building Arm Controls 4m 13s
    —Setting up Elbow Controls 3m 57s
    —Starting on the Finger Controls 9m 58s
    —Finishing the Finger Controls 10m 21s
    —Setting up Tail Controls 10m 12s
    —Finalizing Our Rig 10m 30s
    —Utilizing the Blend Shape Deformer to Correct Deformations 8m 59s
    —Mirroring a Blend Shape 5m 4s
    —Finishing Our Corrective Deformations 7m 25s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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