Maya Rigging Fundamentals
Pluralsight
Course Summary
Maya's rigging toolset is one of the most powerful aspects of Maya. The course will teach you the fundamental tools and skills for rigging in Maya 2017.
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Course Description
While skillsets, such as modeling, enables you to create the physical form of a character, having the ability to rig in Maya enables you to bring those models to life by giving them powerful and robust animation controls. In this course, Maya Rigging Fundamentals, you'll be introduced to the fundamentals of rigging in Maya 2017. First, you'll explore the character rigging pipeline and Maya's rigging toolset. Next, you'll discover how to rig your own character by creating joint hierarchies, IK based legs with reverse foot setup, IK spline spine setup, and IK/FK switching arms. Then, you'll get a better understanding on how to rig the hips, chest, shoulders, neck, and head. Finally, you'll learn how blendshapes can be used to create facial expressions. By the end of this course, you'll have the knowledge and tools to begin rigging your own characters in Maya. Software required: Maya 2017.
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Course Syllabus
Course Overview- 1m 42s
—Course Overview 1m 42sIntroduction to Rigging & Project Overview- 31m 45s
—What Is a Rig? 5m 41s
—How the Basic Rigs Are Constructed 6m 29s
—Analyzing the Arm Rig 6m 7s
—The Pipeline and the Terminology for Rigging a Character 7m 31s
—Preparing a Model for Rigging 5m 55sIntroduction to Joints in Maya & Creating the Skeleton- 1h 11mIntroduction to FK/IK, Controllers, and Rigging the Legs- 1h 12mSpline IK and Creating the Spine Rig- 1h 1mCreating Switchable IK & FK Arm Rigs- 1h 26mRigging the Eyes, Neck, Head, and Hands- 55m 4sSkin Binding and Weight Painting- 1h 13mCreating Blend-shapes and Course Wrap-up- 1h 16m