Hard Surface Modeling a Modular Structure for Games in 3ds Max

Pluralsight
Course Summary
In this course, we'll look at methods for modular modeling inside 3ds Max. Software required: 3ds Max 2014.
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Course Description
In this course, we'll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, we'll cover a detailed process to ensure our model has a final look that'll transition well. We'll also make sure our models will work later in the process, such as baking and detailing in ZBrush. By the end of this 3ds Max tutorial, you'll understand the subdivision modeling practices needed to finish out your own modular structure for games. Software required: 3ds Max 2014.
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Course Syllabus
Introduction and Project Overview- 0m 54s
—Introduction and Project Overview 0m 54sHard Surface Modeling a Modular Structure for Games in 3ds Max- 1h 51m
—Examining Our Design 7m 3s
—Speeding up Our Workflow with Hotkeys 5m 39s
—Finalizing the Central Pillar 9m 54s
—Finalizing the Top Torus 9m 43s
—Refining the Top Corners 9m 55s
—Finalizing the Top Corners 10m 23s
—Refining the Central Body 10m 3s
—Finalizing the Top Structure 10m 7s
—Redesigning the Bottom Section 10m 32s
—Refining the Bottom Section 9m 17s
—Finishing the Bottom Section 10m 41s
—Re-examining the Modularity of the Structure 8m 2s