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Hard Surface Modeling a Modular Structure for Games in 3ds Max

Course Summary

In this course, we'll look at methods for modular modeling inside 3ds Max. Software required: 3ds Max 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 54s

    —Introduction and Project Overview 0m 54s
    Hard Surface Modeling a Modular Structure for Games in 3ds Max
    - 1h 51m

    —Examining Our Design 7m 3s
    —Speeding up Our Workflow with Hotkeys 5m 39s
    —Finalizing the Central Pillar 9m 54s
    —Finalizing the Top Torus 9m 43s
    —Refining the Top Corners 9m 55s
    —Finalizing the Top Corners 10m 23s
    —Refining the Central Body 10m 3s
    —Finalizing the Top Structure 10m 7s
    —Redesigning the Bottom Section 10m 32s
    —Refining the Bottom Section 9m 17s
    —Finishing the Bottom Section 10m 41s
    —Re-examining the Modularity of the Structure 8m 2s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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