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Introduction to Rigging in Maya 2017

Course Summary

This course is an introduction to character rigging in Maya 2017 with an emphasis on bipedal rigging as an in-depth and specific example of the discipline. Software required: Maya 2017.


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    Course Syllabus

    Course Overview
    - 1m 18s

    —Course Overview 1m 18s
    Well Begun is Half Done: Planning and Rigging Basics
    - 1h 28m

    —Rigging Concepts 8m 33s
    —Planning the Rig 6m 21s
    —Setting up Naming Conventions 4m 52s
    —Joints and Hierarchies 10m 29s
    —Using cometJointOrient.mel and cometRename.mel 8m 14s
    —Examining the Character Mesh 10m 18s
    —Creating the Skeleton 10m 14s
    —Finger Placement and Joint Mirroring 6m 42s
    —Naming the Skeleton 10m 0s
    —Orienting the Joint Skeleton 12m 37s
    Creating the Spine and Controls
    - 1h 30m
    Creating the Rig: Legs, Feet, and Shoulders
    - 52m 24s
    Creating the Rig: Arms and Hands
    - 1h 21m
    Skinning
    - 53m 4s
    Painting Weights
    - 1h 19m


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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