Creating Seamless Textures for Games
Pluralsight
Course Summary
In this series of tutorials, we'll be discussing the vital techniques to create perfectly seamless textures for use in games.
-
+
Course Description
In this series of tutorials, we'll be discussing the vital techniques to create perfectly seamless textures for use in games. We'll start out by learning key concepts for taking your own photos for textures and what to watch out for when you choose the right texture for you. Then we'll jump into Photoshop where we'll learn some of the basic techniques for creating seamless textures. After that we'll move into a scenario format and learn some crucial techniques to overcome each one. Then, we'll learn how to create normal maps using the NVIDIA Normal Map Tools plugin and Crazy Bump. Finally, we'll learn how to build our own textures from the ground up using 3ds Max, ZBrush, and Photoshop. By the end of this tutorial, you will have all of the knowledge you need to create any seamless texture you could possibly dream of.
-
+
Course Syllabus
Introduction and Project Overview- 1m 4s
—Introduction and Project Overview 1m 4sCreating Seamless Textures for Games- 3h 14m
—Base Fundamentals for Creating Seamless Textures 7m 32s
—Basic Seamless Textures Techniques 13m 17s
—Cleaning up Textures 12m 26s
—Fixing Seams: An Alternate Approach 7m 41s
—Fixing Seams Using the Patch Tool 7m 21s
—Cleaning up Debris 9m 2s
—Creating Seamless Textures with Specific Detail 11m 36s
—Finishing the Metal Texture 14m 17s
—Setting up 3ds Max for Creating Seamless Textures 10m 29s
—Blocking in the Seam 14m 59s
—Filling in the Seamless Texture Object 9m 11s
—Importing the Tiles into ZBrush 12m 31s
—Sculpting the Tiles in ZBrush 13m 5s
—Importing the High Poly Mesh into 3ds Max 13m 29s
—Rendering the Texture Maps 14m 51s
—Compiling the Texture Map Files in Photoshop 14m 10s
—Finalizing the Diffuse Map 8m 38s