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Creating Seamless Textures for Games

Course Summary

In this series of tutorials, we'll be discussing the vital techniques to create perfectly seamless textures for use in games.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 4s

    —Introduction and Project Overview 1m 4s
    Creating Seamless Textures for Games
    - 3h 14m

    —Base Fundamentals for Creating Seamless Textures 7m 32s
    —Basic Seamless Textures Techniques 13m 17s
    —Cleaning up Textures 12m 26s
    —Fixing Seams: An Alternate Approach 7m 41s
    —Fixing Seams Using the Patch Tool 7m 21s
    —Cleaning up Debris 9m 2s
    —Creating Seamless Textures with Specific Detail 11m 36s
    —Finishing the Metal Texture 14m 17s
    —Setting up 3ds Max for Creating Seamless Textures 10m 29s
    —Blocking in the Seam 14m 59s
    —Filling in the Seamless Texture Object 9m 11s
    —Importing the Tiles into ZBrush 12m 31s
    —Sculpting the Tiles in ZBrush 13m 5s
    —Importing the High Poly Mesh into 3ds Max 13m 29s
    —Rendering the Texture Maps 14m 51s
    —Compiling the Texture Map Files in Photoshop 14m 10s
    —Finalizing the Diffuse Map 8m 38s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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