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Game Asset Production Pipeline in Unreal Engine

Course Summary

In this series of tutorials, we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. Software required: 3ds Max 2015, Unreal Engine 4.1.1, dDo, Photoshop CS4.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 11s

    —Introduction and Project Overview 1m 11s
    Game Asset Production Pipeline in Unreal Engine
    - 2h 8m

    —General Setup Tips 4m 22s
    —Creating the Game Mesh 9m 28s
    —Retopologizing the Blade 8m 21s
    —Finalizing the Blade 8m 48s
    —Setting up Smoothing Groups 8m 7s
    —Unwrapping the UVs 12m 0s
    —Baking the Normal and Ambient Occlusion Maps 10m 52s
    —Baking the Diffuse Mask 8m 4s
    —Texturing the Blade in dDo 7m 57s
    —Adding Dirt and Grime to the Blade 7m 50s
    —Texturing the Handle 8m 50s
    —Exporting Textures from dDo 2m 56s
    —Setting up Our Basic Material in 3ds Max 4m 33s
    —Creating LODs 5m 31s
    —Creating the Collision Model and Exporting the Asset 6m 16s
    —Importing the Static Mesh 6m 3s
    —Finalizing the Material 8m 25s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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