Quick Start to ZBrush: Volume 1
Pluralsight
Course Summary
Welcome to the Quick Start to ZBrush, a series of specially constructed courses meant to be followed in sequence and which include valuable exercises to reinforce learned concepts. The lesson format for these Quick Starts will be similar to other Digital-Tutors introductory training. We'll go through ZBrush in a very methodical, step-by-step, way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly.
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Course Description
Welcome to the Quick Start to ZBrush, a series of specially constructed courses meant to be followed in sequence and which include valuable exercises to reinforce learned concepts. The lesson format for these Quick Starts will be similar to other Digital-Tutors introductory training. We'll go through ZBrush in a very methodical, step-by-step way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state. In this initial volume, we'll cover the basics of getting started working in ZBrush. We'll discuss navigation and the interface. We'll cover methods of working with primitive geometry and subdividing geometry. We'll also learn about working with multiple SubTools, strokes and alphas, and masking. In the end, we'll end up with an organic piece of geometry for the base of our overall Quick Start project. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These courses are designed to be taken in sequence, so we really encourage you to start with this volume and proceed all the way through to Volume 5, taking full advantage of the periodic assignments along the way in order to get the full learning experience. See the full Quick Start to ZBrush Learning Path.
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Course Syllabus
Introduction and Project Overview- 1m 36s
—Introduction and Project Overview 1m 36sQuick Start to ZBrush: Volume 1- 1h 37m
—Interface and Navigation 8m 51s
—Working with Pixols and the 2.5D Canvas 8m 27s
—Working with Files 7m 0s
—Using Primitives 8m 26s
—Transforming Geometry Around the Canvas 6m 52s
—Geometry Display Options 6m 54s
—Working with Subdivision Levels 7m 59s
—Sculpting and Shaping 10m 1s
—Using Strokes and Alphas 10m 27s
—Masking Geometry 7m 44s
—Using SubTools 9m 28s
—Volume 1 Assignment 5m 7s