Techniques for Effective Character Skinning in Maya
Pluralsight
Course Summary
This course shows how to effectively bind a model to a rig by using the most efficient skinning techniques in Maya. Enhance your deformation by adding blend shapes, and let them be driven by reading the appropriate poses of your rig. Software required: Maya.
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Course Description
Creating a character rig is only half the work of the rigging process, and easily done by using auto rigs. However, connecting a rig to your character model is the challenging part. In this course, Techniques for Effective Character Skinning in Maya, you'll learn how a humanoid character model will be bound to Maya’s quick rig to demonstrate a skinning technique that effectively leads to an appealing deformation. First, you'll explore joint placement and what to watch out for when defining your joints position. Next, you'll discover a workflow that allows you to create a perfectly functioning skinning, along with taking a look at how to twist joints. Finally, you'll dive into corrective blend shapes, which will be applied to make the deformation work efficiently. By the end of this course, you'll have the necessary knowledge to create any deformation on a desired pose in Maya. Software required: Maya.
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Course Syllabus
Course Overview- 1m 54s
—Course Overview 1m 54sCreating a Rig Using Maya's HumanIK- 28m 20s
—Course Materials 2m 10s
—Creating and Adjusting the Human IK Skeleton 6m 45s
—Tips and Tricks for Preparing to Work with Joints 5m 34s
—Placing the Joints Properly to Ensure a Proper Deformation 12m 39s
—Finish the HumanIK Rig 1m 9sSkinning- 50m 52sTwisting Deformation- 31m 46sCorrective Blend Shapes- 43m 51s