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nCloth Techniques for Characters in Maya

Course Summary

In this series of Maya tutorials, we will focus on how to use Maya's robust nCloth system to simulate everyday clothing. Software required: Autodesk Maya 2013.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 42s

    —Introduction and Project Overview 0m 42s
    Ncloth Techniques for Characters in Maya
    - 1h 15m

    —Checking the Asset 4m 48s
    —Simulating a Sweater 7m 26s
    —Modifying the Cloth Properties of the Sweater 8m 6s
    —Adding Thickness to the Sweater 10m 9s
    —Simulating the Sweater's Cords 9m 29s
    —Adding Ncloth to the Jeans 9m 0s
    —Finishing the Jeans 9m 30s
    —Saving Custom Ncloth Presets 3m 29s
    —Fixing Interpenetrations Between the Sweater and Pants 2m 13s
    —Finalizing the Scene 11m 24s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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